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2. Game Theory: Putting yourselves into other people's shoes


Poziom:

Temat: Edukacja

Professor Ben Polak: Okay, so last time we looked at
and played this game. You had to choose grades,
so you had to choose Alpha and Beta, and this table told us
what outcome would arise. In particular,
what grade you would get and what grade your pair would get.
So, for example, if you had chosen Beta and your
pair had chosen Alpha, then you would get a C and your
pair would get an A. One of the first things we
pointed out, is that this is not quite a game yet.
It's missing something. This has outcomes in it,
it's an outcome matrix, but it isn't a game,
because for a game we need to know payoffs.
Then we looked at some possible payoffs, and now it is a game.
So this is a game, just to give you some more
jargon, this is a normal-form game.
And here we've assumed the payoffs are those that arise if
players only care about their own grades, which I think was
true for a lot of you. It wasn't true for the
gentleman who's sitting there now, but it was true for a lot
of people. We pointed out,
that in this game, Alpha strictly dominates Beta.
What do we mean by that? We mean that if these are your
payoffs, no matter what your pair does, you attain a higher
payoff from choosing Alpha, than you do from choosing Beta.
Let's focus on a couple of lessons of the class before I
come back to this. One lesson was,
do not play a strictly dominated strategy.
Everybody remember that lesson? Then much later on,
when we looked at some more complicated payoffs and a more
complicated game, we looked at a different lesson
which was this: put yourself in others' shoes
to try and figure out what they're going to do.
So in fact, what we learned from that is,
it doesn't just matter what your payoffs are -- that's
obviously important -- it's also important what other people's
payoffs are, because you want to try and
figure out what they're going to do and then respond
appropriately. So we're going to return to
both of these lessons today. Both of these lessons will
reoccur today. Now, a lot of today is going to
be fairly abstract, so I just want to remind you
that Game Theory has some real world relevance.
Again, still in the interest of recapping, this particular game
is called the Prisoners' Dilemma.
It's written there, the Prisoners' Dilemma.
Notice, it's Prisoners, plural. And we mentioned some examples
last time. Let me just reiterate and
mention some more examples which are actually written here,
so they'll find their way into your notes.
So, for example, if you have a joint project
that you're working on, perhaps it's a homework
assignment, or perhaps it's a video project
like these guys, that can turn into a Prisoners'
Dilemma. Why?
Because each individual might have an incentive to shirk.
Price competition -- two firms competing with one another in
prices -- can have a Prisoners' Dilemma aspect about it.
Why? Because no matter how the other
firm, your competitor, prices you might have an
incentive to undercut them. If both firms behave that way,
prices will get driven down towards marginal cost and
industry profits will suffer. In the first case,
if everyone shirks you end up with a bad product.
In the second case, if both firms undercut each
other, you end up with low prices, that's actually good for
consumers but bad for firms. Let me mention a third example.
Suppose there's a common resource out there,
maybe it's a fish stock or maybe it's the atmosphere.
There's a Prisoners' Dilemma aspect to this too.
You might have an incentive to over fish.
Why? Because if the other countries
with this fish stock--let's say the fish stock is the
Atlantic--if the other countries are going to fish as normal,
you may as well fish as normal too.
And if the other countries aren't going to cut down on
their fishing, then you want to catch the fish
now, because there aren't going to
be any there tomorrow. Another example of this would
be global warming and carbon emissions.
Again, leaving aside the science, about which I'm sure
some of you know more than me here, the issue of carbon
emissions is a Prisoners' Dilemma.
Each of us individually has an incentive to emit carbons as
usual. If everyone else is cutting
down I don't have too, and if everyone else does cut
down I don't have to, I end up using hot water and
driving a big car and so on. In each of these cases we end
up with a bad outcome, so this is socially important.
This is not just some abstract thing going on in a class in
Yale. We need to think about
solutions to this, right from the start of the
class, and we already talked about something.
We pointed out, that this is not just a failure
of communication. Communication per se will not
get you out of a Prisoners' Dilemma.
You can talk about it as much as you like, but as long as
you're going to go home and still drive your Hummer and have
sixteen hot showers a day, we're still going to have high
carbon emissions. You can talk about working hard
on your joint problem sets, but as long as you go home and
you don't work hard, it doesn't help.
In fact, if the other person is working hard,
or is cutting back on their carbon emissions,
you have every bit more incentive to not work hard or to
keep high carbon emissions yourself.
So we need something more and the kind of things we can see
more: we can think about contracts;
we can think about treaties between countries;
we can think about regulation. All of these things work by
changing the payoffs. Not just talking about it,
but actually changing the outcomes actually and changing
the payoffs, changing the incentives.
Another thing we can do, a very important thing,
is we can think about changing the game into a game of repeated
interaction and seeing how much that helps,
and we'll come back and revisit that later in the class.
One last thing we can think of doing but we have to be a bit
careful here, is we can think about changing
the payoffs by education. I think of that as the "Maoist"
strategy. Lock people up in classrooms
and tell them they should be better people.
That may or may not work -- I'm not optimistic -- but at least
it's the same idea. We're changing payoffs.
So that's enough for recap and I want to move on now.
And in particular, we left you hanging at the end
last time. We played a game at the very
end last time, where each of you chose a
number -- all of you chose a number -- and we said the winner
was going to be the person who gets closest to two-thirds of
the average in the class. Now we've figured that out,
we figured out who the winner is, and I know that all of you
have been trying to see if you won, is that right?
I'm going to leave you in suspense.
I am going to tell you today who won.
We did figure it out, and we'll get there,
but I want to do a little bit of work first.
So we're just going to leave it in suspense.
That'll stop you walking out early if you want to win the
prize. So there's going to be lots of
times in this class when we get to play games,
we get to have classroom discussions and so on,
but there's going to be some times when we have to slow down
and do some work, and the next twenty minutes are
going to be that. So with apologies for being a
bit more boring for twenty minutes, let's do something
we'll call formal stuff. In particular,
I want to develop and make sure we all understand,
what are the ingredients of a game?
So in particular, we need to figure out what
formally makes something into a game.
The formal parts of a game are this.
We need players -- and while we're here let's develop some
notation. So the standard notation for
players, I'm going to use things like little i and little j.
So in that numbers game, the game when all of you wrote
down a number and handed it in at the end of last time,
the players were who? The players were you.
You'all were the players. Useful text and expression
meaning you plural. In the numbers game,
you'all, were the players. Second ingredient of the game
are strategies. (There's a good clue here.
If I'm writing you should be writing.) Notation:
so I'm going to use little "s_i" to be a
particular strategy of Player i. So an example in that game
might have been choosing the number 13.
Everyone understand that? Now I need to distinguish this
from the set of possible strategies of Player I,
so I'm going to use capital "S_i" to be what?
To be the set of alternatives. The set of possible strategies
of Player i. So in that game we played at
the end last time, what were the set of
strategies? They were the sets 1,2,
3, all the way up to 100. When distinguishing a
particular strategy from the set of possible strategies.
While we're here, our third notation for
strategy, I'm going to use little "s" without an "i,"
(no subscripts): little "s" without an "i," to
mean a particular play of the game.
So what do I mean by that? All of you, at the end last
time, wrote down this number and handed them in so we had one
number, one strategy choice for each person in the class.
So here they are, here's my collected in,
sort of strategy choices. Here's the bundle of bits of
paper you handed in last time. This is a particular play of
the game. I've got each person's name and
I've got a number from each person: a strategy from each
person. We actually have it on a
spreadsheet as well: so here it is written out on a
spreadsheet. Each of your names is on this
spreadsheet and the number you chose.
So that's a particular play of the game and that has a
different name. We sometimes call this "a
strategy profile." So in the textbook,
you'll sometimes see the term a strategy profile or a strategy
vector, or a strategy list. It doesn't really matter.
What it's saying is one strategy for each player in the
game. So in the numbers game this is
the spreadsheet -- or an example of this is the spreadsheet.
(I need to make it so you can still see that,
so I'm going to pull down these boards.
And let me clean something.) So you might think we're done
right? We've got players.
We've got the choices they could make: that's their
strategy sets. We've got those individual
strategies. And we've got the choices they
actually did make: that's the strategy profile.
Seems like we've got everything you could possibly want to
describe in a game. What are we missing here?
Shout it out. "Payoffs."
We're missing payoffs. So, to complete the game,
we need payoffs. Again, I need notation for
payoffs. So in this course,
I'll try and use "U" for utile, to be Player i's payoff.
So "U_i" will depend on Player 1's choice …
all the way to Player i's own choice …
all the way up to Player N's choices.
So Player i's payoff "U_i," depends on all
the choices in the class, in this case,
including her own choice. Of course, a shorter way of
writing that would be "U_i(s)," it depends
on the profile. So in the numbers game what is
this? In the numbers game
"U_i(s)" can be two things.
It can be 5 dollars minus your error in pennies,
if you won. I guess it could be something
if there was a tie, I won't bother writing that
now. And it's going to be 0
otherwise. So we've now got all of the
ingredients of the game: players, strategies,
payoffs. Now we're going to make an
assumption today and for the next ten weeks or so;
so for almost all the class. We're going to assume that
these are known. We're going to assume that
everybody knows the possible strategies everyone else could
choose and everyone knows everyone else's payoffs.
Now that's not a very realistic assumption and we are going to
come back and challenge it at the end of semester,
but this will be complicated enough to give us a lot of
material in the next ten weeks. I need one more piece of
notation and then we can get back to having some fun.
So one more piece of notation, I'm going to write
"s_-i" to mean what? It's going to mean a strategy
choice for everybody except person "i."
It's going to be useful to have that notation around.
So this is a choice for all except person "i" or Player i.
So, in particular, if you're person 1 and then
"s_-i" would be "s_2,
s_3, s_4" up to
"s_n" but it wouldn't include "s_1."
It's useful why? Because sometimes it's useful
to think about the payoffs, as coming from "i's" own choice
and everyone else's choices. It's just a useful way of
thinking about things. Now this is when I want to stop
for a second and I know that some of you, from past
experience, are somewhat math phobic.
You do not have to wave your hands in the air if you're math
phobic, but since some of you are, let me just get you all to
take a deep breath. This goes for people who are
math phobic at home too. So everyone's in a slight panic
now. You came here today.
You thought everything was going to fine.
And now I'm putting math on the board.
Take a deep breath. It's not that hard,
and in particular, notice that all I'm doing here
is writing down notation. There's actually no math going
on here at all. I'm just developing notation.
I don't want anybody to quit this class because they're
worried about math or math notation.
So if you are in that category of somebody who might quit it
because of that, come and talk to me,
come and talk to the TAs. We will get you through it.
It's fine to be math phobic. I'm phobic of all sorts of
things. Not necessarily math,
but all sorts of things. So a serious thing,
a lot of people get put off by notation, it looks scarier than
it is, there's nothing going on here
except for notation at this point.
So let's have an example to help us fix some ideas.
(And again, I'll have to clean the board, so give me a second.)
I think an example might help those people who are disturbed
by the notation. So here's a game which we're
going to discuss briefly. It involves two players and
we'll call the Players I and II and Player I has two choices,
top and bottom, and Player II has three choices
left, center, and right.
It's just a very simple abstract example for now.
And let's suppose the payoffs are like this.
They're not particularly interesting.
We're just going to do it for the purpose of illustration.
So here are the payoffs: (5, -1), (11,3),
(0,0), (6,4), (0,2), (2,0).
Let's just map the notation we just developed into this game.
So first of all, who are the players here?
Well there's no secret there, the players are -- let's just
write it down why don't we. The players here in this game
are Player I and Player II. What about the strategy sets or
the strategy alternatives? So here Player I's strategy
set, she has two choices top or bottom, represented by the rows,
which are hopefully the top row and the bottom row.
Player II has three choices, this game is not symmetric,
so they have different number of choices, that's fine.
Player II has three choices left, center,
and right, represented by the left, center,
and right column in the matrix. Just to point out in passing,
up to now, we've been looking mostly at symmetric games.
Notice this game is not symmetric in the payoffs or in
the strategies. There's no particular reason
why games have to be symmetric. Payoffs: again,
this is not rocket science, but let's do it anyway.
So just an example of payoffs. So Player I's payoff,
if she chooses top and Player II chooses center,
we read by looking at the top row and the center column,
and Player I's payoff is the first of these payoffs,
so it's 11. Player II's payoff,
from the same choices, top for Player I,
center for Player II, again we go along the top row
and the center column, but this time we choose Player
II's payoff, which is the second payoff,
so it's 3. So again, I'm hoping this is
calming down the math phobics in the room.
Now how do we think this game is going to be played?
It's not a particularly interesting game,
but while we're here, why don't we just discuss it
for a second. If our mike guys get a little
bit ready here. So how do we think this game
should be played? Well let's ask somebody at
random perhaps. Ale, do you want to ask this
guy in the blue shirt here, does Player I have a dominated
strategy? Student: No,
Player I doesn't have a dominated strategy.
For instance, if Player II picks left then
Player I wants to pick bottom, but if Player II picks center,
Player I wants to pick center. Professor Ben Polak:
Good. Excellent.
Very good. I should have had you stand up.
I forgot that. Never mind.
But that was very clear, thank you.
Was that loud enough so people could hear it?
Did people hear that? People in the back,
did you hear it? So even that wasn't loud enough
okay, so we we really need to get people--That was very clear,
very nice, but we need people to stand up and shout,
or these people at the back can't hear.
So your name is? Student: Patrick.
Professor Ben Polak: What Patrick said was:
no, Player I does not have a dominated strategy.
Top is better than bottom against left -- sorry,
bottom is better than top against left because 6 is bigger
than 5, but top is better than bottom
against center because 11 is bigger than 0.
Everyone see that? So it's not the case that top
always beats--it's not the case that top always does better than
bottom, or that bottom always does better than top.
What about, raise hands this time, what about Player II?
Does Player II have a dominated strategy?
Everyone's keeping their hands firmly down so as not to get
spotted here. Ale, can we try this guy in
white? Do you want to stand up and
wait until Ale gets there, and really yell it out now.
Student: I believe right is a dominated strategy because
if Player I chooses top, then Player II will choose
center, and if-- I'm getting confused now,
it looks better on my paper. But yeah, right is never the
best choice. Professor Ben Polak:
Okay, good. Let's be a little bit careful
here. So your name is?
Student: Thomas. Professor Ben Polak: So
Thomas said something which was true, but it doesn't quite match
with the definition of a dominated strategy.
What Thomas said was, right is never a best choice,
that's true. But to be a dominated strategy
we need something else. We need that there's another
strategy of Player II that always does better.
That turns out also to be true in this case,
but let's just see. So in this particular game,
I claim that center dominates right.
So let's just see that. If Player I chose top,
center yields 3, right yields 0:
3 is bigger than 0. And if Player I chooses bottom,
then center yields 2, right yields 0:
2 is bigger than 0 again. So in this game,
center strictly dominates right.
What you said was true, but I wanted something
specifically about domination here.
So what we know here, we know that Player II should
not choose right. Now, in fact,
that's as far as we can get with dominance arguments in this
particular game, but nevertheless,
let's just stick with it a second.
I gave you the definition of strict dominance last time and
it's also in the handout. By the way, the handout on the
web. But let me write that
definition again, using or making use of the
notation from the class. So definition so:
Player i's strategy "s'_i" is strictly
dominated by Player i's strategy "s_i,
" and now we can use our notation, if "U_I"
from choosing "s_i," when other people choose
"s_-i," is strictly bigger than
U_I(s'_i) when other people choose
"s_-i," and the key part of the
definition is, for all "s_-i."
So to say it in words, Player i's strategy
"s'_i" is strictly dominated by her strategy
"s_i," if "s_i" always does
strictly better -- always yields a higher payoff for Player i --
no matter what the other people do.
So this is the same definition we saw last time,
just being a little bit more nerdy and putting in some
notation. People panicking about that,
people look like deer in the headlamps yet?
No, you look all right: all rightish.
Let's have a look at another example.
People okay, I can move this? All right, so it's a slightly
more exciting example now. So imagine the following
example, an invader is thinking about invading a country,
and there are two ways -- there are two passes if you like --
through which he can lead his army.
You are the defender of this country and you have to decide
which of these passes or which of these routes into the
country, you're going to choose to
defend. And the catch is,
you can only defend one of these two routes.
If you want a real world example of this,
think about the third Century B.C., someone can correct me
afterwards. I think it's the third Century
B.C. when Hannibal is thinking of
crossing the Alps. Not Hannibal Lecter:
Hannibal the general in the third Century B.C..
The one with the elephants. Okay, so the key here is going
to be that there are two passes. One of these passes is a hard
pass. It goes over the Alps.
And the other one is an easy pass.
It goes along the coast. If the invader chooses the hard
pass he will lose one battalion of his army simply in getting
over the mountains, simply in going through the
hard pass. If he meets your army,
whichever pass he chooses, if he meets your army defending
a pass, then he'll lose another battalion.
I haven't given you--I've given you roughly the choices,
the choice they're going to be for the attacker which pass to
choose, and for the defender which pass
to defend. But let's put down some payoffs
so we can start talking about this.
So in this game, the payoffs for this game are
going to be as follows. It's a simple two by two game.
This is going to be the attacker, this is Hannibal,
and this is going to be the defender,
(and I've forgotten which general was defending and
someone's about to tell me that).
And there are two passes you could defend:
the easy pass or the hard pass. And there's two you could use
to attack through, easy or hard.
(Again, easy pass here just means no mountains,
we're not talking about something on the New Jersey
Turnpike.) So the payoffs here are as follows,
and I'll explain them in a second.
So his payoff, the attacker's payoff,
is how many battalions does he get to bring into your country?
He only has two to start with and for you, it's how many
battalions of his get destroyed? So just to give an example,
if he goes through the hard pass and you defend the hard
pass, he loses one of those
battalions going over the mountains and the other one
because he meets you. So he has none left and you've
managed to destroy two of them. Conversely, if he goes on the
hard pass and you defend the easy pass, he's going to lose
one of those battalions. He'll have one left.
He lost it in the mountains. But that's the only one he's
going to lose because you were defending the wrong pass.
Everyone understand the payoffs of this game?
So now imagine yourself as a Roman general.
This is going to be a little bit of a stretch for
imagination, but imagination yourself as a Roman general,
and let's figure out what you're going to do.
You're the defender. What are you going to do?
So let's have a show of hands. How many of you think you
should defend the easy pass? Raise your hands,
let's raise your hands so Jude can see them.
Keep them up. Wave them in the air with a bit
of motion. Wave them in the air.
We should get you flags okay, because these are the Romans
defending the easy pass. And how many of you think
you're going to defend the hard pass?
We have a huge number of people who don't want to be Roman
generals here. Let's try it again,
no abstentions, right?
I'm not going to penalize you for giving the wrong answer.
So how many of you think you're going to defend the easy pass?
Raise your hands again. And how many think you're going
to defend the hard pass? So we have a majority choosing
easy pass -- had a large majority.
So what's going on here? Is it the case that defending
the easy pass dominates defending the hard pass?
Is that the case? Is it the case that defending
the easy pass dominates defending the hard pass?
You can shout out. No, it's not.
In fact, we could check that if the attacker attacks through the
easy pass, not surprisingly, you do better if you defend the
easy pass than the hard pass: 1 versus 0.
But if the attacker was to attack through the hard pass,
again not surprisingly, you do better if you defend the
hard pass than the easy pass. So that's not an unintuitive
finding. It isn't the case that
defending easy dominates defending hard.
You just want to match with the attacker.
Nevertheless, almost all of you chose easy.
What's going on? Can someone tell me what's
going on? Let's get the mikes going a
second. So can we catch the guy with
the--can we catch this guy with the beard?
Just wait for the mike to get there.
If you could stand up: stand up and shout.
There you go. Student: Because you
want to minimize the amount of enemy soldiers that reach Rome
or whatever location it is. Professor Ben Polak: You
want to minimize the number of soldiers that reach Rome,
that's true. On the other hand,
we've just argued that you don't have a dominant strategy
here; it's not the case that easy
dominates hard. What else could be going on?
While we've got you up, why don't we get the other guy
who's got his hand up there in the middle.
Again, stand up and shout in that mike.
Point your face towards the mike.
Good. Student: It seems as
though while you don't have a dominating strategy,
it seems like Hannibal is better off attacking through--It
seems like he would attack through the easy pass.
Professor Ben Polak: Good, why does it seem like
that? That's right,
we're on the right lines now. Why does it seem like he's
going to attack through the easy pass?
Student: Well if you're not defending the easy pass,
he doesn't lose anyone, and if he attacks through the
hard pass he's going to lose at least one battalion.
Professor Ben Polak: So let's look at it from--Let's do
the exercise--Let's do the second lesson I emphasized at
the beginning. Let's put ourselves in
Hannibal's shoes, they're probably boots or
something. Whatever you do when you're
riding an elephant, whatever you wear.
Let's put ourselves in Hannibal's shoes and try and
figure out what Hannibal's going to do here.
So it could be--From Hannibal's point of view he doesn't know
which pass you're going to defend, but let's have a look at
his payoffs. If you were to defend the easy
pass and he goes through the easy pass, he will get into your
country with one battalion and that's the same as he would have
got if he went through the hard pass.
So if you defend the easy pass, from his point of view,
it doesn't matter whether he chooses the easy pass and gets
one in there or the hard pass, he gets one in there.
But if you were to defend the hard pass, if you were to defend
the mountains, then if he chooses the easy
pass, he gets both battalions in and if he chooses the hard pass,
he gets no battalions in. So in this case, easy is better.
We have to be a little bit careful.
It's not the case that for Hannibal, choosing the easy pass
to attack through, strictly dominates choosing the
hard pass, but it is the case that there's a weak notion of
domination here. It is the case -- to introduce
some jargon -- it is the case that the easy pass for the
attacker, weakly dominates the hard pass for the attacker.
What do I mean by weakly dominate?
It means by choosing the easy pass, he does at least as well,
and sometimes better, than he would have done had he
chosen the hard pass. So here we have a second
definition, a new definition for today, and again we can use our
jargon. Definition- Player i's
strategy, "s'_i" is weakly dominated by her strategy
"s_i" if--now we're going to take advantage of our
notation--if Player i's payoff from choosing "s_i"
against "s_-i" is always as big as or equal,
to her payoff from choosing "s'_i" against
"s_-i" and this has to be true for all things that
anyone else could do. And in addition,
Player i's payoff from choosing "s_i" against
"s_-i" is strictly better than her payoff from
choosing "s'_i" against "s_-i,"
for at least one thing that everyone else could do.
Just check, that exactly corresponds to the easy and hard
thing we just had before. I'll say it again,
Player i's strategy "s'_i" is weakly
dominated by her strategy "s_i" if she always
does at least as well by choosing "s_i" than
choosing "s'_i" regardless of what everyone else
does, and sometimes she does strictly
better. It seems a pretty powerful
lesson. Just as we said you should
never choose a strictly dominated strategy,
you're probably never going to choose a weakly dominated
strategy either, but it's a little more subtle.
Now that definition, if you're worried about what
I've written down here and you want to see it in words,
on the handout I've already put on the web that has the summary
of the first class, I included this definition in
words as well. So compare the definition of
words with what's written here in the nerdy notation on the
board. Now since we think that
Hannibal, the attacker, is not going to play a weakly
dominated strategy, we think Hannibal is not going
to choose the hard pass. He's going to attack on the
easy pass. And given that,
what should we defend? We should defend easy which is
what most of you chose. So be honest now:
was that why most of you chose easy?
Yeah, probably was. We're able to read this.
So, by putting ourselves in Hannibal's shoes,
we could figure out that his hard attack strategy was weakly
dominated. He's going to choose easy,
so we should defend easy. Having said that of course,
Hannibal went through the mountains which kind of screws
up the lesson, but too late now.
Now then, I promised you we'd get back to the game from last
time. So where have we got to so far
in this class. We know from last time that you
should not choose a dominated strategy, and we also know we
probably aren't going to choose a weakly dominated strategy,
and we also know that you should put yourself in other
people's shoes and figure out that they're not going to play
strongly or strictly or weakly dominated strategies.
That seems a pretty good way to predict how other people are
going to play. So let's take those ideas and
go back to the numbers game from last time.
Now before I do that, I don't need the people at home
to see this, but how many of you were here last time?
How many of you were not. I asked the wrong question.
How many of you were not here last time?
So we handed out again that game.
We handed out again the game with the numbers,
but just in case, let me just read out the game
you played. This was the game you played.
"Without showing your neighbor what you are doing,
put it in the box below a whole number between 1 and a 100.
We will (and in fact have) calculated the average number
chosen in the class and the winner of this game is the
person who gets closest to two-thirds times the average
number. They will win five dollars
minus the difference in pennies."
So everybody filled that in last time and I have their
choices here. So before we reveal who won,
let's discuss this a little bit.
Let me come down hazardously off this stage,
and figure out--Let's get the mics up a bit for a second,
we can get some mics ready. So let me find out from people
here and see what people did a second.
You can be honest here since I've got everything in front of
me. So how many of you chose some
number like 32,33, 34?
One hand. Actually I can tell you,
nine of you did. So should I read out the names?
Should I embarrass people? We've got Lynette,
Lukucin, we've Kristin, Bargeon;
there's nine of you here. Let's try it again.How many of
you chose numbers between 32 and 34?
Okay, a good number of you. Now we're seeing some hands up.
So keep your hands up a second, those people.
So let me ask people why? Can you get your hand into the
guy? What's your name?
If we can get him to stand up. Stand up a second and shout out
to the class. What's your name?
Student: Chris. Professor Ben Polak:
Chris, you're on this list somewhere.
Maybe you're not on this list somewhere.
Never mind, what did you choose? Student: I think I chose
30. Professor Ben Polak:
Okay 30, so that's pretty close. So why did you choose 30?
Student: Because I thought everyone was going to be
around like the 45 range because 66 is two-thirds,
or right around of 100, and they were going to go
two-thirds less than that and I did one less than that one.
Professor Ben Polak: Okay, thank you.
Let's get one of the others. There was another one in here.
Can you just raise your hands again, the people who were
around 33,34. There's somebody in here.
Can we get you to stand up (and you're between mikes).
So that would be--Yep, go ahead. Shout it out.
What's your name first of all? Student: Ryan.
Professor Ben Polak: Ryan, I must have you here as
well, never mind. What did you choose?
Student: 33, I think. Professor Ben Polak: 33.
Oh you did. You are Ryan Lowe?
Student: Yeah. Professor Ben Polak: You
are Ryan Lowe, okay.
Good, go ahead. Student: I thought
similar to Chris actually and I also thought that if we got
two-thirds and everyone was choosing numbers in between 1
and 100 ends up with 33, would be around the number
(indiscernible). Professor Ben Polak: So
just to repeat the argument that we just heard.
Again, you have to shout it out more because I'm guessing people
didn't hear that in room. So I'll just repeat it to make
sure everyone hears it. A reason for choosing a number
like 33 might go as follows. If people in the room choose
randomly between 1 and 100, then the average is going to be
around 50 say and two-thirds of 50 is around 33,
33 1/3 actually. So that's a pretty good piece
of reasoning. What's wrong with that
reasoning? What's wrong with that?
Can we get the guy, the woman in the striped shirt
here, sorry. We haven't had a woman for a
while, so let's have a woman. Thank you.
Student: That even if everyone else had the same
reasoning as you, it's still going to be way too
high. Professor Ben Polak: So
in particular, if everyone else had the same
reasoning as you, it's going to be way too high.
So if everyone else reasons that way then everyone in the
room would choose a number like 33 or 34, and in that case,
the average would be what? Sorry, that two-thirds of the
average would be what? Something like 22.
So the flaw in the argument that Chris and Ryan had -- it
isn't a bad argument, it's a good starting point --
but the flaw in the argument, the mistake in the argument was
the first sentence in the argument.
The first sentence in the argument was,
if the people in the room choose random,
then they will choose around 50.
That's true. The problem is that people in
the room aren't going to choose at random.
Look around the room a second. Look around yourselves.
Do any of you look like a random number generator?
Actually, from here I can see some of the people,
but I'm not going to put. Actually looking at some of
your answers maybe some of you are.
On the whole, Yale students are not random
number generators. They're trying to win the game.
So they're unlikely to choose numbers at random.
As a further argument, if in fact everyone thought
that way, and if you figured out everyone was going to think that
way, then you would expect everyone
to choose a number like 33 and in that case you should choose a
number like 22. How many of you,
raise your hands a second. How many of you chose numbers
in the range 21 through 23? There's way more of you than
that. I'll start reading you out as
well. Actually about twelve of you,
raise your hands. There should be twelve hands
going up somewhere. There's two,
three hands going up, four, five hands going up.
There's actually 12 people who chose exactly 22,
so considerably more if include 23 and 21.
So those people, I'm guessing,
were thinking this way, is that right?
Let me get one of my 22's up again.
Here's a 22. You want to get this guy?
What's your name sir? Stand up and shout.
Student: Ryan Professor Ben Polak: You
chose 22? Student: I chose 22
because I thought that most people would play the game
dividing by two-thirds a couple of times,
and give numbers averaging around the low 30's.
Professor Ben Polak: So if you think people are going to
play a particular way, in particular if you think
people are going to choose the strategy of Ryan and Chris,
and choose around 33, then 22 seems a great answer.
But you underestimate your Yale colleagues.
In fact, 22 was way too high. Now, again, let's just iterate
the point here. Let me just repeat the point
here. The point here is when you're
playing a game, you want to think about what
other people are trying to do, to try and predict what they're
trying to do, and it's not necessarily a
great starting point to assume that the people around you are
random number generators. They have aims- trying to win,
and they have strategies too. Let me take this back to the
board a second. So, in particular,
are there any strategies here we can really rule out?
We said already people are not random.
Are there any choices we can just rule out?
We know people are not going to choose those choices.
Let's have someone here. Can we have the guy in green?
Wait for Ale, there we go. Good.
Stand up. Give me your name.
Student: My name's Nick. Professor Ben Polak:
Shout it out so people can hear. Student: No one is going
to choose a number over 50. Professor Ben Polak: No
one is going to choose a number over 50.
Okay, I was going--okay that's fair enough.
Some people did. That's fair enough.
I was thinking of something a little bit less,
that's fine. I was thinking of something a
little bit less ambitious. Somebody said 66.
So let's start analyzing this.
So, in particular, there's something about these
strategy choices that are greater than 67 at any rate.
Certainly, I mean 66 let's go up a little bit,
so these numbers bigger than 67.
What's wrong with numbers bigger than 67?
What's wrong with--Raise your hands if you have answer.
What's wrong? Can we get the guy in red who's
right close to the mike? Stand up, give me your name.
Stand up. Shout it out to the crowd.
Student: Peter. Professor Ben Polak: Yep.
Student: If everyone chooses a 100 it would be 67.
Professor Ben Polak: Good, so even if everyone in the
number--everyone in the room didn't choose randomly but they
all chose a 100, a very unlikely circumstance,
but even if everyone had chosen 100, the highest,
the average, sorry, the highest two-thirds
of the average could possibly be is 66 2/3,
hence 67 would be a pretty good choice in that case.
So numbers bigger than 67 seem pretty crazy choices,
but crazy isn't the word I'm looking for here.
What can we say about those choices, those strategies 67 and
above, bigger than 67,68 and above?
What can we say about those choices?
Somebody right behind you, the woman right behind you,
shout it out. Student: They have no
payoffs for… Professor Ben Polak:
They have no payoffs. What's the jargon here?
Let's use our jargon. Somebody shout it out,
what's the jargon about that? They're dominated.
So these strategies are dominated.
Actually, they're only weakly dominated but that's okay,
they're certainly dominated. In particular,
a strategy like 80 is dominated by choosing 67.
You will always get a higher payoff from choosing 67,
at least as high and sometimes higher,
than the payoff you would have got, had you chosen 80,
no matter what else happened in the room.
So these strategies are dominated.
We know, from the very first lesson of the class last time,
that no one should choose these strategies.
They're dominated strategies. So did anyone choose strategies
bigger than 67? Okay, I'm not going to read out
names here, but, turns out four of you did.
I'm not going to make you wave your--okay.
So okay, for the four of you who did, never mind,
but … well mind actually,
yeah. So once we've eliminated the
possibility that anyone in the room is going to choose a
strategy bigger than 67, it's as if those numbers 68
through 100 are irrelevant. It's really as if the game is
being played where the only choices available on the table
are 1 through 67. Is that right?
We know no one's going to choose 68 and above,
so we can just forget them. We can delete those strategies
and once we delete those strategies, all that's left are
choices 1 through 67. So can somebody help me out now?
What can I conclude, now I've concluded that the
strategies 68 through 100 essentially don't exist or have
been deleted. What can I conclude?
Let me see if I can get a mike in here.
Stand up and wait for the mike. And here comes the mike.
Good. Shout out.
Student: That all strategies 45 and above are
hence also ruled out. Professor Ben Polak:
Good, so your name is? Student: Henry
Professor Ben Polak: So Henry is saying once we've
figured out that no one should choose a strategy bigger than
67, then we can go another step and
say, if those strategies never existed, then the same argument
rules out -- or a similar argument rules out -- strategies
bigger than 45. Let's be careful here.
The strategies that are less than 67 but bigger than 45,
I think these strategies are not, they're not dominated
strategies in the original game. In particular,
we just argued that if everyone in the room chose a 100,
then 67 would be a winning strategy.
So it's not the case that the strategies between 45 and 67 are
dominated strategies. But it is the case that they're
dominated once we delete the dominated strategies:
once we delete 67 and above. So these strategies -- let's be
careful here with the word weakly here -- these strategies
are not weakly dominated in the original game.
But they are dominated -- they're weakly dominated -- once
we delete 68 through 100. So all of the strategies 45
through 67, are gone now. So okay, let's have a look.
Did anyone choose -- raise your hands, Be brave here.
Did anyone choose a strategy between 45 and 67?
Or between 46 and 67? No one's raising their hand,
but I know some of you did because I got it in front of me,
at least four of you did and I won't read out those names yet,
but I might read them out next time.
So four more people chose those strategies.
Now notice, there's a different part of this,
this argument. The argument that eliminates
strategies 67 and above, or 68 upwards,
that strategy just involves the first lesson of last time:
do not choose a dominated strategy,
admittedly weak here, but still. But the second slice,
strategies 45 through 67, getting rid of those strategies
involves a little bit more. You've got to put yourself in
the shoes of your fellow classmen and figure out,
that they're not going to choose 67 and above.
So the first argument, that's a straight forward
argument, the second argument says,
I put myself in other peoples shoes, I realize they're not
going to play a dominated strategy,
and therefore, having realized they're not
going to play a dominated strategy,
I shouldn't play a strategy between 45 and 67.
So this argument is an 'in shoes' argument.
Now what? Where can we go now?
Yeah, so let's have the guy in the beard, but let the mike get
to him. Yell out your name.
Student: You just repeat the same reasoning again and
again, and you eventually get down to 1.
Professor Ben Polak: We'll do that but let's go one
step at a time. So now we've ruled out the
possibility that anyone's going to choose a strategy 68 and
above because they're weakly dominated,
and we've ruled out the possibility that anyone's going
to choose a strategy between 46 and 67,
because those strategies are dominated, once we've ruled out
the dominated strategies. So we know no one's choosing
any strategies above 45., It's as if the numbers 46 and
above don't exist. So we know that the highest
anyone could ever choose is 45, and two-thirds of 45 is roughly
… someone help me out here …
30 right: roughly 30. So we know that all the numbers
between 45 and 30, these strategies were not
dominated. And they weren't dominated even
after deleting the dominated strategies.
But they are dominated once we deleted not just the dominated
strategies, but also the strategies that were dominated
once we deleted the dominated strategies.
I'm not going to try and write that, but you should try and
write it in your notes. So without writing that
argument down in detail, notice that we can rule out the
strategies 30 through 45, not by just examining our own
payoffs; not just by putting ourselves
in other people's shoes and realizing they're not going to
choose a dominated strategy; but by putting our self in
other people's shoes while they're putting themselves in
someone else's shoes and figuring out what they're going
to do. So this is an 'in shoes',
be careful where we are here, this is an 'in shoes in shoes'
argument, at which point you might want to invent the sock.
Now, where's this going? We were told where it's going.
We're able to rule out 68 and above.
Then we were able to rule out 46 and above.
Now we're able to rule out 31 and above.
By the next slice down we'll be able to eliminate -- what is it
-- about 20 and above, so 30 down to above 20,
and this will be an 'in shoes, in shoes, in shoes'.
These strategies aren't dominated, nor are they
dominated once you delete the dominated strategies,
nor once we dominated the strategies dominated once we've
deleted the dominated strategies,
but they are dominated once we delete the strategies that have
been dominated in the--you get what I'm doing here.
So where is this argument going to go?
Where's this argument going to go?
It's going to go all the way down to 1: all the way down to
1. We could repeat this argument
all the way down to 1. Notice that once we've deleted
the dominated strategies, you know I had said before
about four people chose this strategy,
and in here, about four people chose this
strategy, but in this range 30 through 45,
I had lots of people. How many of you chose a number
between 30 and 45? Well more than that.
I can guarantee you more than that chose a number between 30
and 45. In fact, the people who chose
where we started off 33 chose in that range.
A lot more of you chose numbers between 20 and 30,
so we're really getting into the meat of the distribution.
But we're seeing that these are choices, that perhaps,
are ruled out by this kind of reasoning.
Now, I'm still not going to quite reveal yet who won.
I want to take this just one step more abstract.
So I want to just discuss this a little bit more.
I want to discuss the consequence of rationality in
playing games, slightly philosophical for a
few minutes. So I claim that if you are a
rational player, by which I mean somebody who is
trying to maximize their payoffs by their play of the game,
that simply being rational, just being a rational player,
rules out playing these dominated strategies.
So the four of you who chose numbers bigger than 67,
whose names I'm not going to read out, maybe they were making
a mistake. However, the next slice down
requires more than just rationality.
What else does it require? Yes, can I get this guy again,
sorry? Shout out your name again,
I've forgotten it. Student: Nick.
Professor Ben Polak: Shout it out.
Student: Nick. Professor Ben Polak: Yep.
Student: The assumption that your opponents are being
rational as well. Professor Ben Polak:
Good. To rule out the second slice,
I need to be rational myself, and I need to know that others
are rational. That's illegible,
but what it says is rational and knowledge that other people
are rational. Now how about the next slice
after that? Well now I need to be rational,
I need to know that other people are rational,
and I need to know that other people know that other people
are rational. So to get this slice,
this next slice here, I need rationality;
as some of you know that's widely criticized in the social
sciences these days. Are we right to assume that
people are rational? To get this slice I need
rationality, I need knowledge of rationality, let's call that KR
and I need knowledge of knowledge of rationality.
As I go down further, I'm going to need rationality,
I need to know people are rational;
I need to know that people know that people are rational,
and I need to know that people know that people know that
people are rational. Now let's just make this more
concrete for you. These people,
the four people who chose this, they made a mistake.
What about the four people who chose numbers between 45 and 67?
What can we conclude about those people?
The people who chose between 45 and 67?
Should I read out their names? No, I won't,
perhaps I better not. What can we conclude about
these people? Yeah.
We're never going to get the mike to this -- try and get the
mike in there. Come forward as far as you can
and then really shout, yep.
Student: They think their classmates are pretty
dumb. Professor Ben Polak:
Right, right. It's not necessarily that the
four people who chose between 46 and 67 are themselves "thick,"
it's that they think the rest of you are "thick."
Down here, this doesn't require people to be thick,
or to think the rest of you are thick,
they're just people who think that you think,
sorry, they're just people who think that you think that
they're thick and so on. But again, all the way to 1
we're going to need very, very many rounds of knowledge,
of knowledge, of knowledge …
of rationality. Does anyone know what we call
it if we assume an infinite sequence of "I know that you
know that I know that you know that I know that you know that I
know that you know" something? What's the expression for that?
Believe it or not, technical expression.
The technical expression of that in philosophy is common
knowledge, which I can never spell, so I'm going to wing it.
Common knowledge is: "I know something,
you know it, you know that I know it,
I know that you know it, I know that you know that I
know it, etc., etc.
etc.: an infinite sequence. But if we had common knowledge
of rationality in this class, then the optimal choice would
have been 1. How many of you chose 1?
Look around the room. Let's just pan the room.
Keep your hands up a second. How many of you chose 1?
So actually a lot of you chose 1.
1 was the modal answer in this class.
A lot of you chose 1. So those people did pretty well.
They must have done--they must be thinking they're about to
win… but they didn't win. So it turns out that the
average in this class, the average choice was about 13
1/3, which means two-thirds of the average was 9.
Two-thirds of the average was 9 and some of you chose 9,
so if you are here, stand up.
The following people chose 9, that's not right,
where are the people who chose 9?
I've got them here somewhere? I'm sorry there's so many pages
of people. Here we go.
The following people chose 9. So stand up if you're here and
if you're that person's roommate if they're not here.
So Leesing Chang: is Leesing Chang here?
Stand up if you're here. A G.
Christopher Berrera: you can stand up,
if you're here. And William Fischel:
are you here? I don't know if he is here.
Jed Glickstein: are you here? Jed Glickstein:
stand up if you're here. And Jeffrey Green:
stand up if you're here. And Allison Hoyt:
stand up if you're here. No Allison Hoyt, okay.
There's John Robinson. All right so these people,
stay up a second so the camera can see you.
There you go, all the way around.
Wave. Wave to mom at home.
Can we get a round of applause for our winners?
So Jude has trustworthily brought back the five dollars.
I've got to focus for a second just to get it.
Here is the five dollars, we're going to tear this into
nine pieces, except I'd get arrested and deported if I did
that, so we're going to find a way to
break this into change later. Come and claim it afterwards,
but you're all entitled to whatever a ninth,
whatever that fraction of five dollars is.
Okay, so why was it after all that work -- why was it that 1
wasn't the winning answer? Why wasn't 1 the winning answer?
Let's have someone we haven't had before.
Can we get the mike in way in the back there?
Can we get the mike in there on the row you're on?
See if you can point. Actually good.
Stand up. Shout.
Shout away. Student: 1 would have
been the winning answer [inaudible]
Professor Ben Polak: Louder, louder,
louder. Student: 1 would have
been the winning answer had everyone assumed that the
average would have been constantly compounded down to 1,
but since a couple of people chose the, I mean not incorrect
answers, but the higher averages,
then it was pushed up to 13. Professor Ben Polak:
Right, so to get all the way, -- good -- so to get all the
way -- thank you -- So to get all the way to 1,
we need a lot. We need not just that you're
all rational players, not just that you know each
other's rational, but you know everyone else's
rational. I mean I know you all know each
other because you've met at Yale, but you also know each
other well enough to know that not everyone in the room is
rational, and you're pretty sure that not
everyone knows that you're rational and so on and so forth.
It's asking a lot to get to 1 here, and in fact,
we didn't get to 1. In previous years we were even
higher, so this was low this year.
In 2003, the average was eighteen and a half.
And in 2004, it was twenty-one and a half.
And in 2005, we had a class that didn't
trust each other at all I guess, because the average was
twenty-three. And this year,
it was thirteen and a third. We're getting better there I
think. One nice thing,
by the way -- this is just chance I think -- the median
answer in the class was nine, which is spot on,
so the median hit this bang on. Now what I wanted you to do,
is I want you all to play again.
We haven't got time to do this properly, even though I've given
you the sheets. So write down -- don't tell
this to your neighbors -- write down a number.
Don't talk among yourselves that's cheating.
Write down a number. If you haven't got a sheet in
front of you, just write it on your notepad.
Write down a number. Has everyone written down a
number? I'm going to do a show of hands
now. How many -- we'll get the
camera on you -- how many of you chose a number higher than 67?
Oh there's some spoil makers in the class.
How many of you chose a number higher than 20?
How many of you chose a number higher than 10?
How many chose a number between 5 and 10?
How many chose a number between 0 -- I'm sorry -- between 1 and
5? How many of you,
excluding the people who chose 1 last time, how many of you
chose a number that was lower than the number you chose last
time? Now keep your hands up a second.
So almost all of you came down. Why?
Why are seeing this massive contraction?
I'm guessing the average number in the class now is probably
about 3 or 4, maybe even lower.
Why are we seeing this massive contraction in the numbers being
chosen? The woman in green,
I've forgotten your name, I'm sorry?
Student: Because we've just sat in lecture and you've
told us we're not being rational if we pick a high number.
Professor Ben Polak: So part of it is,
you yourselves have figured out, some of you,
that you shouldn't choose a high number.
What else though? What else is going on here?
Let's get somebody. There's a guy waving an arm out
there. Do you want to stand up behind
the hat? You.
Student: Because we've repeated the game.
Professor Ben Polak: It's true we've repeated it.
It's true we repeated it but what is it about repeating it?
What is it about talking about this game that makes a
difference? Let me hazard a guess here.
I think what makes a difference is not only do you,
yourselves, know better how to play this game now,
but you also know that everybody around you knows
better how to play the game. Discussing this game raised not
just each person's sophistication,
but it raised what you know about other people's
sophistication, and you know that other people
now know that you understand how to play the game.
So the main lesson I want you to get from this is that not
only did it matter that you need to put yourself in other
people's shoes and think about what their payoffs are.
You also need to put yourself into other people's shoes and
think about how sophisticated are they at playing games.
And you need to think about how sophisticated do they think you
are at playing games. And you need to think about how
sophisticated do they think that you think that they are at
playing games and so on. This level of knowledge,
these layers of knowledge, lead to very different play in
the game. And to make this more concrete,
if a firm is competing against a competitor it can be pretty
sure, that competitor is a pretty
sophisticated game player and knows that the firm is itself.
If a firm is competing against a customer -- let's say for a
non-prime loan -- perhaps that assumption is not quite so safe.
It matters in how we take games through to the real world,
and we're going to see more of this as the term progresses.
Now I've got five minutes, do I have five minutes left?
So I've got five minutes to take a little small aside here.
We've been talking about knowledge and about common
knowledge. I just want to do a very quick
experiment, so everyone stay in their seat.
I'm going to get two T.A.'s up here, why don't I get Ale and
Kaj up here. And I wanted to show that
common knowledge is not such an obvious a concept,
as I've made it seem on the board.
Come up on the stage a second. You can leave the mike its okay.
Here we have two of our T.A.'s, actually these are the two head
T.A.'s, and I want you to face forward so you don't see what
I'm doing. I'm about to put on their heads
a hat. Here's a hat on Ale's head,
and here's a hat on Kaj's head. Let's move them this way so
they're in focus. Now you can all see these hats,
and if they turn around to each other, they can see each other's
hat. Now I want to ask you the
question here. Here is a fact,
so is it common knowledge that -- is it common knowledge that
at least one of these people has a pink hat on their head?
Is it common knowledge? So I claim it's not common
knowledge. What is known here?
Well I'll reveal the facts now: that in fact Ale knows that Kaj
has a pink hat on his head. So it's true that Ale knows
that at least one person in the room has a pink hat on their
head. And it's true that Kaj knows
that Ale has a pink hat on his head.
They both look absurd, but never mind.
But notice that Ale doesn't know the color of the hat on his
own head. So even though both people
know, even though it is mutual knowledge that there's at least
one pink hat in the room, Ale doesn't know what Kaj is
seeing. So Ale does not know that Kaj
knows that there's a pink hat in the room.
In fact, from Ale's point of view, this could be a blue hat.
So again, they both know that someone in the room has a pink
hat on their head: it is mutual knowledge that
there's a pink hat in the room. But Ale does not know that Kaj
knows that he is wearing a blue, a pink hat, and Kaj does not
know that Ale knows that Kaj is wearing a pink hat.
Each of their hats -- each of their own hats -- might be blue.
So notice that common knowledge -- thanks guys -- common
knowledge is a rather subtle thing, thank you.
Common knowledge is a subtle thing.
Mutual knowledge doesn't imply common knowledge.
Common knowledge is a statement about not just what I know.
It's about what do I know the other person knows that I know
that the other person …and so on and so forth.
Even in this simple example, while you might think it's
obviously common knowledge, it wasn't common knowledge that
there was a pink hat in the room.
Does anybody have smaller siblings or children of their
own. They can have a pink hat at the
end of the class? We'll see you on Wednesday.
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